
Banished for forging a ridiculously tiny sword, you turn a cave into a forge and hammer out weapons for shady customers.


Banished for forging a ridiculously tiny sword, you turn a cave into a forge and hammer out weapons for shady customers.
The king demanded a weapon. You gave him a joke. As the royal blacksmith you were ordered to forge a blade for a king hungry for conquest, and you chose a quiet protest: a ridiculously tiny sword. Branded a traitor and banished, you are left with your craft and a strange talking raven, who leads you to an abandoned cave and helps you turn it into a forge.
Now you forge your way back to master blacksmith, one weapon at a time. Your customers are shady strangers who show up after dark with unusual requests, pouches full of coins and very little patience. Follow their blueprint, choose the right metal and handle, and mind the finer details. Across five regions orders get harder, with metals that heat and cool differently and new runes to learn.
captured from the build | not final
The game was nominated for Student Games Festival 2026. Out of 192 entries, it is one of 22 nominated games.
At the ZTGK competition the game placed in the top 3 in the game development category, and received distinctions from CD PROJEKT RED and Render Cube.
We started building our own graphics engine for the game.
We started building a prototype on a ready-made engine, Unity.
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